Because we are combining an exciting story …
… with experiences in the real world.
The most innovative learning game for 4th grade students.
Serious entertainment via a secure platform.
Designed for children, endorsed by schools and teachers.
A direct dialogue between the children and the story.
Through the story, learning is connected to the real world.
pupil login: vanessa.adams | password: 12345
teacher login: kolumbustest | password: 12345
We have direct access to school principals and therefore to decision makers.
Teachers are already recommending “Professor S.” to other teachers.
B2B Leads are generated at education trade fairs and conferences.
B2B Sales in the school market are organised by LudInc media experts who are already working inside the schools.
B2C Leads are generated at schools and amplified through marketing channels and targeted press work.
LudInc revolutionises education with a unique combination of gaming and VOD (Video on Demand). LudInc curates for specific age groups – with the approval of state schools.
Simple subscription model for schools.
Simple subscription model for home markets.
Pay Per View model for films and games.
Time Portal: custom hardware for schools and home.
Break-even: 2% market penetration
1,250,000 EUR confirmed
These competitors offer similar products but none of them match LudInc games. “Professor S.” combines aspects of competitive products whilst introducing an innovative feature to the market: The interaction with the story gives learning both meaning and context in the real world. This is the principle of our Real World Game.