The aim is to create a significant guideline, which all produced and licensed content can use as orientation.
The following film content will be developed and produced:
The difficulty of this work package is quantifying learning results that are the outcome of different didactic methods. The results from the test run of the school year 2012/2013 have shown that children with learning disabilities have had good results and efforts while playing “Professor S.” This encourages the didactic approach of playful learning and the connection of abstract content with real examples that are exemplified in the plot of “Professor S.” Scientific proof for this thesis has yet to be made. This is part of our overall goal and the plan is to start a cooperation with a scientific institute for this matter.
In this step, framework curricula of fourth grade elementary school of all federal districts will be researched. The main topics will be drawn from the curricula and tested for their suitability in terms of the “Professor S.” platform. Subsequently, appropriate media content will be scouted, which then will be rated based on the quality attributes mentioned in work package WP9.3.
Paul Karopka – Actor Professor S. (documentaries and game): 8.200,00
Examination of the produced texts and media content, based on coherency, orthography and grammar.
Both the promotional and the information film have the purpose of introducing and explaining “Professor S.” to the schools. While the promotional video has the purpose of raising awareness for “Professor S.”, the information film has to give a clear and simple instruction about how to use “Professor S.” The scripts for these two films have to be developed with great care, since they have to represent simple use and explain the functions to teachers (and parents).
Processing of the results from WP10.1 and creation of an editorial guideline for “Professor S.” media content. Here, attributes of quality and contentual as well as stilistic criteria will be set. These will then become the standard for editorial decisions.
In this step, contacts from our existing network of the film and game industry will be used to curate and acquire appropriate film and game content for the “Professor S.” platform. Agreements with producers and distributors will be worked out in order to allow licensing of the content for online streaming.